//POV-Ray script --- generated by DOME 4.60 #include"colors.inc" #include"shapes.inc" #include"textures.inc" #include"dome.inc" #declare Cam_factor = 2.0 #declare Camera_X = 1 * Cam_factor #declare Camera_Y = 0.04 * Cam_factor #declare Camera_Z = 0.1 * Cam_factor camera { location sky <0,0,1> look_at <0, 0, 0.5> } object { light_source { color White } } #declare EdgeTexture= texture{ pigment{Silver} finish{ specular 1 roughness .00002 ambient .3 diffuse .5 crand .0005 reflection .15 } } #declare PointTexture= texture{ pigment{Silver} finish{ specular 1 roughness .00001 ambient .3 diffuse .5 crand .0005 reflection .15 } } #declare FaceTexture= texture{ pigment{Turquoise filter .5} finish{ specular 1 roughness .00005 ambient .3 diffuse .7 crand .005 reflection .15 } } //object { sphere { <0, 0, 0>,50000 } // hollow // texture { // Black // scale <80000, 50000, 30000> // finish { crand .05 ambient .7 } // } //} declare Dome= union{ object {DomeEdges no_shadow texture{EdgeTexture}} object {DomePoints no_shadow texture{PointTexture}} object {DomeFaces no_shadow texture{FaceTexture}} } object{Dome rotate <0, 0, 0> } //End Pov Script